

"I played a heck of a lot of it and I loved it. "When I was a kid, I played a lot of the original rougelikes back in early 80s," he said. This is where Crypt of the NecroDancer began.Ĭlark has always had an affinity for roguelikes, so there was no question as to what NecroDancer 's foundations would be built on.


In 2004 he and a friend founded Grubby Games, which published puzzle title Professor Fizzwizzle - a 2006 Independent Games Festival nominee - and in 2009, with seven games under their belt, the two sold Grubby to Big Fish Games. Teaching others, Clark said, helped him progress from being just a hobbyist programmer to an experienced developer.
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"I wanted to do something new and play something new, and the only way I knew how to do that was to make them myself," he said.Ĭlark spent the 80s and 90s "making crappy games for fun" and running two successful websites that taught aspiring programmers how to code in basic and C++. Clark had blown through his own store of video games and was growing bored with the repeated gameplay now, he thought, would be a good time to make his own.

When he was six, his father purchased an Apple IIe and showed Clark how to program in basic language. Button combinations allow players to use spells against enemies, such as columns of flames and ice, and can heal by pressing up and left together.īut getting roguelike and rhythm mechanics to marry are the culmination of almost 30 years of study on Clark's part. Randomly spawned enemies like bats, dragons, slimes and skeletons will crop up in your way along with traps and treasures. Players navigate NecroDancer's procedurally generated dungeons by using arrows (on a keyboard or Dance Dance Revolution pad) to move in the direction they want Cadence to go. NecroDancer is a roguelike, a type of action role-playing dungeon crawler hybrid with randomly generated levels, onslaughts of enemies and permadeath. After that, the supernatural elements began falling into place. While Clark was testing an early version of the game, a segment when the game's roguelike and rhythm elements were just starting to come together, he used Michael Jackson's iconic song "Thriller" as the test song. NecroDancer's crypt setting and eerie atmosphere were partly inspired by another happy development accident. We're exited to have our own game where we can explore that too." "We're both big fans of Studio Ghibli's movies, where there are strong female protagonists. "As soon as I saw that character with the kerchief in her hair I just thought, 'We have to use her.'" "One of them looked a little bit like Nausicca from Miyazaki's Nausicca of the Valley of the Wind," he said. "She looks the way she does because Ted Martens, the pixel art guy on our team, and I were trying out concept art for the main character and what he or she would look like. "Her name is Cadence," Clark told Polygon. Or rather, she is who she is based on Ryan Clark's affinity for the works of Japanese director and animator Hayao Miyazaki. The heroine of Crypt of the NecroDancer - Brace Yourself Games' tactical rhythm and action mashup that took this year's PAX Prime by storm - was chosen by accident.
